When Rivers Were Trails
A downloadable game for Windows and macOS
Winner of the Adaptation Award at IndieCade 2019, When Rivers Were Trails is a point-and-click adventure game about the impact of colonization on Indigenous communities in the 1890's.
For more about When Rivers Were Trails, please visit the Gamepedia Official When Rivers Were Trails Wiki.
When Rivers Were Trails is a 2D point-and-click adventure game in which Oregon Trail meets Where the Water Tastes Like Wine. An Anishinaabeg in the 1890’s is displaced from their traditional territory in Minnesota and heads west to California due to the impact of allotment acts on Indigenous communities, facing Indian Agents, meeting people from different nations, and hunting, fishing, and canoeing along the way as they balance their wellbeing.
Developed in collaboration with the Indian Land Tenure Foundation and Michigan State University’s Games for Entertainment and Learning Lab thanks to support from the San Manuel Band of Mission Indians and contributions from over thirty Indigenous writers, artists, and musicians.
The game features over thirty Indigenous contributors with creative directing by Nichlas Emmons, creative directing, design, and user interface art by Elizabeth LaPensée, art by Weshoyot Alvitre, and music by Supaman and Michael Charette. Indigenous writers include Weshoyot Alvitre, Li Boyd, Trevino Brings Plenty, Tyrone Cawston, Richard Crowsong, Eve Cuevas, Samuel Jaxin Enemy-Hunter, Lee Francis IV, Carl Gawboy, Elaine Gomez, Ronnie Dean Harris, Tashia Hart, Renee Holt, Sterling HolyWhiteMountain, Adrian Jawort, Kris Knigge, E. M. Knowles, Elizabeth LaPensée, Annette S. Lee, David Gene Lewis, Korii Northrup, Nokomis Paiz, Carl Petersen, Manny Redbear, Travis McKay Roberts, Sheena Louise Roetman, Sara Siestreem, Joel Southall, Jo Tallchief, Allen Turner, and William Wilson, alongside guest writers Toiya K. Finley and Cat Wendt.
|Tags||indigenous, Narrative, Text based|
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